12 Ways to Embrace ThingLink in the New Year

We’ve put together 12 examples of ways to embrace ThingLink for teaching and learning in the New Year. The ideas are for those who are just starting out, or for those who already love ThingLink! We hope you will get inspired by the interactive images created by our talented community members over the course of the last 12 months. To learn how to use any of these ideas in your classroom, click the information link below each example. Happy New Year!

Share Your Expertise

If you are just starting out with ThingLink, it’s helpful to create a simple interactive image with content you are very familiar with. This will allow you to engage in constructive play as you get an understanding of the ease of use of the tool, rather than trying to create a complex lesson right out of the gate. Please explore this example of VOLPI E FESTA JUNINA, created by Ana Siqueira.

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Design Your Digital Self

To engage students in learning, it’s important to help them make connections to their own world. This classroom kick off activity sets the tone for making those personal connections . The activity can also be very useful for gauging students’ problem-solving and research skills as you serve as facilitator it in the classroom. In addition, the activity provides teachers with the opportunity to remind students about protecting their identities when publishing digital work. With access to a web full of resources and the opportunity to create, this activity is built for success. Explore this example created by Ms. Mara.

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Dig Deep Into Vocabulary

There is a wealth of research to suggest that vocabulary knowledge is the single best predictor of student academic achievement across all curriculum areas. Experts agree, if given the opportunity to receive effective vocabulary instruction, most students can acquire vocabulary at rates that will improve their comprehension and also their chances for success in school. Even the Common Core identifies Academic Vocabulary as one of the six big shifts. Explore this example created by Monique.

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Create an Interactive Map

Using interactive maps in the classroom encourages exploration, invites curiosity and promotes spatial thinking. Interactive maps can be used to provide students with background knowledge to launch a unit, or they can be used as a starting point for digging deeper into any concept through research. Interactive maps can be used to explore a wide variety of topics in traditional ways, or they can be used creatively to help students visualize just about anything. Explore this example created by Sue Fitzgerald

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Flip It with ThingLink for Video

The ability to creatively combine web content with video opens up a wealth of new possibilities for teaching and learning. With ThingLink for Video, teachers can enrich existing educational videos with content to actively engage students in the learning, provide resources for enrichment, and collect feedback through the use of available web tools. The possibilities are tremendous.  Explore this example by Jodie Johnston.

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Use ThingLink UnPlugged 

ThingLink is an amazing tool for teaching and learning that is supported across platforms. This flexibility provides teachers and students with a variety of options to extend the learning beyond the classroom walls. The recent addition of the Android app, along with the existing iOS app and web based platform, completes the full circle of possibilities for creating and learning with interactive images. Explore this example by Patricia Merlino.

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Turn it Up a Notch with Audio

ThingLink is a multimedia rich and flexible tool can be used to support the diverse learning needs of all students, putting power in the hands of the facilitator of a well designed lesson. So let’s focus a bit on designing lessons from the start that are equipped with built-in support and designed for success. Explore this example by Alexandra Duarte.

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Engage Students in Informed Decision Making

With access to a multitude of online resources, students can learn to become informed decision makers and stakeholders in their own learning.  Use of online polls, surveys, and digital tools for collecting feedback can turn passive observers into active participants. Explore this example by Leigh Zika.

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Document Learning with Interactive Portfolios

Students can create a channel for use as an ePortfolio to organize a collection of their own work and document learning over time. Maintaining an ePortfolio requires students to take a more active role in the learning process through self-reflection, goal setting and decision making. The flexibility of ThingLink provides students with a variety of ways to demonstrate learning through flexible learning paths to meet their unique learning needs. Teachers can use ePortfolios as a tool for authentic assessment. Explore this example by Donna Baumbach

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Faciliate a Project with ThingLink & Google Apps

Keep it simple with just two tools. ThingLink and Google Apps both start as blank pages. Both tools are equipped with amazing features and capabilities to support endless possibilities. Combine the tools to design powerful learning experiences that maximize learning.  Here is a an example of a simple unit built with these two tools.

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AppSmash

App Smashing allows us to combine the best features of our favorite apps to facilitate student driven learning experiences through creativity, sharing and publishing. Explore this example by Becky Keith.

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Power Up a STEAM Project

We’ll be supporting STEAM, as well as creating and curating content aligned with the Next Generation Science Standards from January – April.

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Susan Oxnevad
Susan Oxnevad is the Director of Education at ThingLink. She strives to build a powerful network of educators who share a passion for using ThingLink to transform teaching and learning. In addition, she also hosts ThingLink webinars for educators and blogs about thoughtful ways to leverage the power of technology for teaching and learning on the ThingLink Blog for Education. Follow her on Twitter @soxnevad
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