Unpacking Tech & Engineering for a New Creative Challenge

In February we promised to launch our next Creative Challenge focusing on Technology and Engineering. This is part of a bigger effort to curate content related to the disciplines involved in STEAM and also to  demonstrate amazing ways to use ThingLink by sharing the work of our education community members.

The Disciplines Unpacked

Science

Science is the body of knowledge that seeks to describe and understand the natural world and its physical properties using a process known as the scientific method to generate knowledge

Engineering

Engineering seeks solutions for societal problems, needs, and wants and uses the engineering design process to produce solutions and technologies. It is is the application of knowledge  in order to design, build, and maintain technologies.

Technology

Results from the process of engineering. It is made by humans to fulfill a need or desire. It can be used to describe a machine, piece of equipment, or method.

What’s the Connection?

Human values, needs, or problems determine the questions scientists investigate and the problems engineers tackle. Technologies are developed by scientists and engineers to solve the problems related to human needs and problems. The resulting techology products influence society and can change human culture. Projects that connect these three disciplines lent themselves to real world, connected, project based learning opportunities that extend accross the curriculum.

Water Filtration Project Example

Explore this example which uses an interactive graphic as a framework for the engineering design process to be used as starting point to design a lesson for our next Creative Challenge.

Take the Tech & Engineering Creative Challenge

Join us in creating and curating the best science images, aligned to the Technology and Engineering. Create a ThingLink to support learning in the fields of technology and engineering, then submit it using our new Creative Challenges tool. The creative challenge is open for 30 days. One winners will receive a $200 Amazon Gift Card and the best work will be featured during a webinar in March.

Need Project Ideas?

 Save Time & Remix

The ThingLink Remix feature allows users to easily make a copy of an interactive image for use as a starting point. If you’re short on time, feel free to Remix the framework you see here to build on the exisitng content, make changes or create your own guided learning activity on any topic that follows the Engineering Design Process.

How to Remix

 

1. Log out of ThingLink to view the remix button.

2. View the image you want to remix. Click here.

3. Click the Remix button on the image.

4. Log in when prompted.

5. You will now have  a copy of this image.

6. You can edit tags or delete them and add your own.

 

Who Can Enter the Creative Challenge?

We encourage teachers and students to enter our challenges. If a student under 18 years of age wins the prize, it will be awarded to the associated teacher.

Explore the Tech & Engineering Creative Challenge

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Susan Oxnevad
Susan Oxnevad is the Director of Education at ThingLink. She strives to build a powerful network of educators who share a passion for using ThingLink to transform teaching and learning. In addition, she also hosts ThingLink webinars for educators and blogs about thoughtful ways to leverage the power of technology for teaching and learning on the ThingLink Blog for Education. Follow her on Twitter @soxnevad
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