Virtual Reality and 360 content is about to find it’s way into schools and classrooms with a new layer of interactivity! ThingLink is evolving from image and video annotation to 360 content, which gives educators a larger canvas to create virtual learning experiences.
“We want to make mobile VR an engaging platform for storytelling and learning.” says founder and CEO Ulla Engestrom.
ThingLink is planning to launch a beta version of a new VR editor with key partners in the coming weeks. The editor will be made available for schools and districts. It will allow users to add contextual layers of information like text, photos, maps, video and additional tags to 360 images and video, making it possible for schools to create an interactive learning environment.
What is a ThingLink Virtual Story?
Students wear VR headsets plugged into to an iOS or Android tablet to explore a ThingLink virtual story. They navigate through an interactive learning experience by turning their head and aligning a pointer to a tag to explore details more closely. Pointing to a tag allows users to watch a video, view a photo, or read more about a location within the 360 content. Students and teachers will be able to view these interactive stories without a separate app. In addition, tags collect data to measure student engagement within the learning experience.
Imagine the Powerful Possibilities
There are many powerful possibilities for using interactive VR content into the classroom, useful across all grade levels and curriculum areas. The tool will allow students to jump into action, as well as engage in real-world learning experiences. One of our first projects at ThingLink will be to create virtual tours about sustainable urban systems that can be shared among city officials around the world.
Learn More & Sign Up
To get a glimpse of ThingLink’s VR editor and sign up for the Beta version, visit our Demo page.