Thinglink wins 2017 EdTechXGlobal Rise Award for promoting mobile 360 storytelling in schools

ThingLink was announced as a winner of the EdTechXGlobal All Stars Rise Award, featuring companies who have demonstrated the most significant innovation in the past year. The news was announced at the 5th edition of the EdTechXGlobal awards at Kings in Place London.

According to Benjamin Vedrenne-Cloquet, Co-Founder of EdTechXGlobal, “Participation for this year’s awards has been higher than ever with 179 applications from 32 countries showcasing the best and brightest companies in EdTech. All the entries from the EdTechXGlobal All Stars Awards highlighted the impressive work being done by EdTech players at a global scale”.

The award recognizes the innovation of  the ThingLink 360 image editor, which allows teachers and students to annotate 360 photos with media and text to build interactive 360/VR learning experiences.  Since it’s release in May of 2016, thousands of students and teachers around the world have generated rich audio-visual tours and lessons about nature or historical and cultural sites. These engaging learning spaces can be explored as fully immersive experiences with a VR headset, and they can also be explored on any device available in schools, such as an iPad, Chromebook, or laptop.

Explore the Koulu360 Project

In Savonlinna Finland, the students have created a virtual culture trail documenting museums, churches, historic statues and the castle of Savonlinna.

According to Ulla Engeström, founder, and CEO of ThingLink,  “Although different kinds of 360 and virtual experiences can support contextual understanding and orientation of the learners, the idea of students as 360 storytellers introduces the best opportunities for learning. Children are wonderfully curious and creative in seeking new information, and many times they are more fluent in using mobile technology than their teachers. Creating an interactive virtual tour is a project that requires planning, creativity, and collaboration using mobile technology. Teachers like it because it directly supports the development of the new literacy skills of the 21st-century learner.”

ThingLink users have so far created over 20,000 virtual tours using one or several 360 images.

Read more about 360 storytelling and VR in the classroom:

Using VR To Solve Real World Issues. Example: Global Women’s Rights by Ulla Engestrom

3 Reasons ThingLink Virtual Reality Is The Best Tool In Education by Susan Oxnevad

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Susan Oxnevad
Susan Oxnevad strives to build a powerful network of educators who share a passion for using ThingLink to transform teaching and learning. In addition, she also hosts ThingLink webinars for educators and blogs about thoughtful ways to leverage the power of technology for teaching and learning on the ThingLink Blog for Education. Follow her on Twitter @soxnevad
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