Explore the channel of images created for the Teacher Challenge and watch it grow!
Creating an interactive Virtual Field Trip on top of a 360 image is a natural fit! Designers can take many different approaches when creating these learning experiences. At the most basic level, we can bring our audience to a place to learn. We can learn find opportunities in a very small space, such as a summer garden, or we can bring visitors to a historical site, like Gettysburg.
Explore the Powerful Possibilities with a 360/VR Virtual Field Trip
The highest learning gains are achieved through content creation. This is why week 2 of our teacher challenge focuses on teacher created content. We want you to understand how much your students will learn when you are ready to design meaningful and relevant projects. Let’s explore some examples of ways to design 360/VR Field Trips and examine the learning opportunities and benefits associated with each.
Women’s Rights 360 Virtual Field Trip
Women’s Rights 360 is an interactive virtual field trip created by the ThingLink Education team. The purpose of the field trip is to help teachers and students discuss the complex topic of global gender equality and women’s rights in the classroom. This is a great way to use ThingLink because it allows our audience to learn about real-world issues through a global perspective.
Travel across the world and learn about education, healthcare, social justice, as well as women’s economic and political participation in each country. Look around and click on the icons to activate audio narration.Use the arrows to travel from one country to another to learn about women’s rights across the globe. Explore full-screen, or pop your phone into a VR Headset for a totally immersive experience.
Learning Opportunities & Benefits
Use of multimedia to engage learners to provide multiple ways for students to access information.
Opportunities to develop higher order thinking skills to synthesize information and develop complex solutions to solve real-world issues. Here are some questions we’ve written to illustrate the types of learning experiences that can be built from easy access to the 360/VR resources created.
Create 360/VR Content for Highest Learning
The highest learning gains are achieved through content creation. Allowing students to explore, discuss and then create their own versions of the field trip will lead to the highest levels of learning. They can use the interactive platform to tell their own stories, based on discussions, connections, curiosities, and ideas. This ability is quite powerful.
Get Inspired by ThingLink Certified Educators
In March, Deb Norton, published a guest post on the ThingLinkBlog for Education designed to take students on a spring break vacation through the use of Task Cards. This Travel Guide and Tour of Ka Lae, HI engages students through four creative Google tasks.
In April, Andrew Fehnel, published a guest post on the ThingLink Blog for Education, Who Needs a Bus? Taking Virtual Field Trips with ThingLink 360/VR. In this example, Andrew uses video recording upload to a 360 image to guide his students through Gettysburg.
In April, Michael Fricano II shared a Virtual Field Trip created by his students at Lolani School in Hawaii, Waikiki Watershed Project . This student-centered field trip begins with a 360 image taken with a Richo Theta camera on top of a building and takes the audience to the watershed to tell the story through the students’ voice.
Follow the steps on this task card to create a virtual field trip for the Teacher Challenge. Explore resources on the tags to learn more. You will find a Google Doc with text- based directions listing all steps at the top of the poster.
Susan Oxnevad strives to build a powerful network of educators who share a passion for using ThingLink to transform teaching and learning. In addition, she also hosts ThingLink webinars for educators and blogs about thoughtful ways to leverage the power of technology for teaching and learning on the ThingLink Blog for Education. Follow her on Twitter @soxnevad