Author Archives: L. Michelle Salvant & Dr. Kelley Bailey

L. Michelle Salvant & Dr. Kelley Bailey
L. Michelle Salvant and Dr. Kelley Bailey are ThingLink Certified Educators from Florida A & M University. They started by bringing ThingLink 360/VR to FAMu through a Bootcamp, and have established a lab on campus to help with seamless integration. We are excited to share their story as they work to fully implement teaching and learning with 360/VR and we are excited to help them bring ThingLink 360/VR to other Historically Black Colleges and Universities.

Our ThingLink Journey at FAMU…Now A Tour And A Film

The Rattler

For the past year, Florida A&M University has been working with ThingLink to lead the charge among HBCUs in exploring the uses of 360/VR in the classroom and beyond. And as the interest around campus continues to grow in this area, so does the school’s influence in creating dynamic 360/VR content to impact lives everywhere.  This month, FAMU released its first official Virtual Reality Tour  which was inspired by a 360-Experience created using ThingLink last summer. 

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Happy 2018! From Virtual Reality to Business Reality to Everyday Use

It’s a brand new year and with it comes a renewed focus on showing our fellow educators just how powerful and practical it is to use VR as a tool in the classroom.  This was the basis of a research paper we recently presented at the International Academy of Business & Public Administration Disciplines in Orlando, FL.  Our presentation was entitled from Virtual Reality to Business Reality, and our goal was to introduce the Academy to how we were using Virtual Reality at the Florida A&M University’s School of Business and Industry.

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The 24th Annual HBCU Faculty Development Network Conference: Taking ThingLink on the Road

We were so excited to have an opportunity to share our ThingLink journey with the attendees of the 24th Annual HBCU Faculty Development Network Conference, in Washington, DC.  Our workshop was titled “Case Study: Experience the Implementation of Virtual Reality at an HBCU”. The workshop participants expressed various levels of familiarity with virtual reality as a tool however very few had explored how it could be used in instruction.  This “open mindset” provided a great opportunity to share ideas of how ThingLink can be used to immerse students in several educational disciplines.

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