Author Archives: Susan Oxnevad

Susan Oxnevad
Susan Oxnevad is the Director of Education at ThingLink. She strives to build a powerful network of educators who share a passion for using ThingLink to transform teaching and learning. In addition, she also hosts ThingLink webinars for educators and blogs about thoughtful ways to leverage the power of technology for teaching and learning on the ThingLink Blog for Education. Follow her on Twitter @soxnevad

ThingLink Teacher Challenge: Design Your Digital Self

This is the 2nd post in the ThingLink Teacher Challenge series. Participants can join the challenge at any time by signing up.  After you sign up, you will receive an email invitation from ThingLink. View a list of all posts in this series at the bottom of each weekly challenge. Please visit our showcase page.

Please Tweet and share through social media with the hashtag #TLChallenge. Feel free to repost any of the challenges on your own blog and be sure to invite your friends and colleagues to participate.

Week 2:  Design Your Digital Self

Objective

In this activity you will

  1. Create an avatar.
  2. Add your avatar  to ThingLink
  3. Add Rich Media Tags to your avatar to Design Your Digital Self.
  4. Share and submit Your Digital Self to the ThingLink Challenge.
  5. Get to know  other participants as you explore their work.
  6. Explore the use of a ThingLink Channel for guided learning.

Overview

In this activity you will create an interactive image to  introduce Your Digital Self  to other members of the ThingLink Teacher Challenge Classroom and also to anyone who views the great work we are doing. You will define yourself through through multimedia by creating tags to to whatever it is that defines your Digital Self. Revisit and add to your Digital Self as you change and grow. Use the channel to guide you through the process. Consider using the activity with students at the start of the school year.

Rationale

To engage students in learning, it’s important to help them make connections to their own world. This classroom kick off activity sets the tone for making those personal connections . The activity can also be very useful for gauging students’ problem-solving and research skills as you serve as facilitator it in the classroom. In addition, the activity provides teachers with the opportunity to remind students about protecting their identities when publishing digital work. With access to a web full of resources and the opportunity to create, this activity is built for success.

Steps at a Glance:

Note: Create this activity in your regular teacher account. There is no need to create it in your ThingLink Challenge Classroom this time.

  1. Create an avatar.
  2. Add your avatar  to ThingLink
  3. Add Rich Media Tags to your avatar to Design Your Digital Self.
  4. Share and submit Your Digital Self to the ThingLink Challenge.
  5. Get to know  other participants as you explore their work.
  6. Explore the use of a ThingLink Channel for guided learning.

Explore this Channel of Interactive Resources to Guide Your Learning

Showcase of Examples

Explore this channel of images created by participants and watch it grow!

Classroom Connections and Modifications

  • Take advantage of the teachable moment and combine this activity with an Internet Safety lesson to help students distinguish between personal and private information when sharing on the web.
  • Introduce the activity at the start of the school year in place of a traditional getting to know you activity and encourage students to add tags as they learn, change and grow throughout the year.
  • Create a class channel of student digital selvess for use as an introduction to another classroom when collaborating.

  • Adapt the activity to fit into your curriculum and use it throughout the year as a place for students to showcase their growth and progress in a particular area.
  • Ask students to create a channel of their own to track their  progress towards specific goals, adding tags to highlight accomplishments throughout the year.

Additional Help and Support

ThingLink Teacher Challenge at a Glance

 Next Week’s Challenge

Digging Deeper Into Vocabulary

Take the Week 3 Challenge: Digging Deeper Into Vocabulary

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ThingLing Challenge Week 1: Tips, Tricks and Showcase

The ThingLink Teacher Challenge is up and running and this post is designed to share tips, tricks and showcase some of the work that has been created. Here you will also find answers to  frequently asked questions and ways to connect and collaborate.

Week 1 Feature Image

The first image, submitted by Alexandra Duarte, is a good one to showcase as an example of meeting the Week 1 Challenge to create a simple image to demonstrate “How To”.  It comes right in time for The World Cup, which starts today. Alexandra took a simple photo, introduced a concept through multimedia, and gave students a task to complete. Explore World Cup 2014- Portuguese Team Photo.

As a teacher, you have the ability to add tags to your students’ images. Notice I added the ThingLink Teacher Challenge icon to Alexandra’s work.

Remix to Contribute

You may be wondering how students can contribute their ideas to this image without sharing logins or devices. The answer is in the Remix  feature. The Remix feature acts like a virtual copy machine. Choosing this option allows anyone to add the image to their collection of images and add their own tags, keeping the original image in tact. I added a yellow tag to share what I learned through research about one of the team members. Explore my Remix.

 How to Distribute a Remix Lesson to Students

  1. Start on the original image.
  2. Click the Share button to copy the link.
  3. Post the link in a handy spot for students to access, or create a QR code for students with mobile devices to help them quickly jump to your image. Important: To view the Remix icon on an image, students should not be logged in.
  4. When students click on the Remix icon, they will be prompted to log in.
  5. After logging in, students will see the image in their own collection titled “Remix of…Title of Image”

Try it Yourself

  1. Make sure you are not logged in to ThingLink.
  2. Click on the link. World Cup 2014- Portuguese Team Photo
  3. Click on the Remix icon
  4. Log in when prompted.
  5. Add tags to the image.
  6. Submit your image to the Class Channel, World Cup, to see how this project can grow into a multimedia album of student work.

FAQs

Here are some of the answers to the most frequently asked questions this week.

Corporate Logo vs. Teacher Logo

Q:  I am seeing the ThingLink Corporate Logo instead of the ThingLink Teacher logo, do I still have a teacher account?

A: Yes! If you see the ThingLink Corporate Logo, you probably took advantage of the Free Premium Upgrade offered at the end of last year. You have all the features of the ThingLink Teacher account with the added bonus of being able to create Custom Icons. Read more here.

Move Images to ThingLink Challenge Classroom

Q: Can I move an image created in my ThingLink Teacher Account to the ThingLink Teacher Challenge Classroom?

A: No, but you can still share it through this form.
The reason for asking teachers to join the classroom is to help you experience ThingLink through a student’s view and add it to a Class Channel, but either way the images you create can be shared in a variety of ways.

Adjust Image Size

Q: My image is very large. How can I view the entire image when editing it?

A: There are a few options for resizing your image:

    1. You can resize the image on the editing screen by clicking one of the buttons you see on the right side of the screen.  
    2. You can also adjust the size of your image when you embed it into a blog, wiki or website by selecting iframe and then selecting custom size.
    3. A helpful tip is to resize your image using a 3rd party tool before uploading it to ThingLink. 

resize images

Connect and Collaborate

With nearly 300 people participating in the ThingLink Teacher Challenge right now, we have an amazing opportunity to learn from each other, share our knowledge, and collaborate. Here are some ways you can connect and collaborate:

  1. Join our Google +Group, share your images, and comment on the work of others.
  2. Share images and Tweet about the challenge using the hashtag #TLChallenge
  3. View the Pinterst Board, repin and share.
    Follow Susan’s board ThingLink Teacher Challenge on Pinterest.
  4. Connect on FaceBook

Week 1:  Showcase

View our channel of “How To” images and watch it grow.

 

 

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ThingLink Teacher Challenge: Get Started

This is the 2nd post in the ThingLink Teacher Challenge series. Participants can join the challenge at any time by signing up.  After you sign up, you will receive an email invitation from ThingLink. View a list of all posts in this series at the bottom of each weekly challenge. Please visit our showcase page.

Please Tweet and share through social media with the hashtag #TLChallenge. Feel free to repost any of the challenges on your own blog and be sure to invite your friends and colleagues to participate.

Week 1: Get Started

Objectives

In this activity you will become familiar with some the functionality of the ThingLink Classroom. You will

  1. Join the ThingLink Challenge Classroom.
  2. Upload an image.
  3. Create a simple interactive image.
  4. Submit  your interactive image through a form for sharing.

Overview

Throughout the ThingLink Teacher Challenge we will be working within our own classroom environment. We will begin by completing some one-time setup tasks to join the ThingLink Teacher Challenge classroom.

You will start out as a member of the classroom and your experience will be very similar to what students experience when they work within a group. Later you will be creating your own ThingLink Classroom group to become familiar with the management tasks associated with being a teacher.

To get an understanding of the ease of use of the tool, we will start by creating a simple interactive image with content you are very familiar with. This will allow you to engage in constructive play without getting overwhelmed by trying to create a complex lesson right out of the gate. . If you are an experienced ThingLink user, hopefully you will find the opportunity to kick this first challenge up a notch, if you choose.

Part I: Set up tasks

  1. New Users – Sign up for a ThingLink Teacher Account at ThingLink.com/edu

     

    Sign up for a Teacher Account

  2. Confirm that you have a ThingLink Teacher account.

    Look for the Teacher stamp under the ThingLink Logo. If you do not see the Teacher stamp, return to the ThingLink for Education page and follow the steps above to sign up for a  teacher account with your existing login.  After completing the sign up step, you should  see the Teacher stamp under the logo.

     

    ThingLink Teacher Logo

  3. Join the ThingLink Teacher Challenge Classroom

    If you have already signed up for the ThingLink Teacher Challenge, you should find an invitation to join our group in your email inbox.  If you haven’t signed up for the challenge, please click on the link to sign up.Watch this video tutorial to learn how to join the ThingLink Challenge Classroom. Remember to use the pause button as you walk through the steps.

 

Part II: Create an Interactive Image

The first ThingLink Teacher Challenge will be to create a simple interactive image that explains “How To…” and taps into your own expertise. Remember, new users should keep it simple and choose a topic you are very familiar with. Here are some simple summer ideas for your first image.

  • How to Make Ice Tea
  • How to Get Fit for Summer
  • How to Grow Tomatoes
  • Anything goes, keep it simple

Example: Learn How to Play the Guitar

Create an Interactive Image 

  1. Upload your image to ThingLink
  2. Give your image a title.
  3. Tag your image with text, rich media tags and weblinks.

Watch this video to learn how to create a simple interactive image. Then experiment with different types of tags and create your own interactive graphic.

Part III:  Submit Your Image

When you are satisfied with one of your images, please submit the link through this easy form.

  1. Click on the Share icon
  2. Copy the link.
  3. Paste the link with into this form.

Submit Images

 

Optional: Add Image to our the lass channel titled
Week 1: How To…

  1. Click on the image you want to add
  2. Look at the bottom of the image for the option to Add to Channel.
  3. Select the How To channel from the drop-down menu and click done.

Add to channel

Additional Handouts for Help and Support

View the How To Channel and Watch it Grow

ThingLink Teacher Challenge at a Glance

Next Week’s Challenge: Design Your Digital Self

Take the Week 2 Challenge: Design Your Digital Self

voki_tTLChallenge

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ThingLink Education Features Reviewed

ThingLink Education has been working hard this year to support teachers by providing the community with a safe and efficient online classroom environment. ThingLink Teacher Accounts are packed full of powerful features to help teachers transform learning and help students develop 21st century skills.

As we approach the launch of the ThingLink Teacher Challenge, we thought it would be helpful to provide educators with a handy spot to review earlier posts about features available in ThingLink Teacher Account. Of course, a great way to share all of this information is through the use of an interactive image as a content launcher.

ThingLink Education Features at a Glance

Explore this interactive image to jump to earlier posts introducing ThingLink Education teacher features with examples and directions.

ThingLink Education Features Professional Development

We understand the importance of providing professional development to help teachers explore and use ThingLink in the classroom. We realize that summer is a great time to help teachers grow professionally. To meet the needs of busy teachers, we are excited to offer the ThingLink Teacher Challenge this summer. We hope you can join us for this free, self-paced learning opportunity designed to help teachers connect, explore and learn through constructive play.

ThingLink Teacher Challenge

 

 

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3 Reasons to Take the ThingLink Teacher Challenge This Summer

The ThingLink Teacher Challenge is a free, self-paced, online summer professional development opportunity designed to help teachers transform classroom teaching and e-learning with ThingLink, an easy-to-use interactive image and video platform.

This challenge invites teachers to learn to use interactive images to redefine learning in the classroom. Learn how to connect audio, video, images, and text in one cohesive presentation
during this self-paced professional development opportunity. Here are three reasons to participate.

Transform Teaching and Learning

ThingLink is a flexible classroom tool that has a tremendous amount of potential for transforming teaching and learning. With the click of a button, users can turn any image into a multimedia rich interactive graphic that includes video, images, audio, and links to web content. Individual images can also be added to ThingLink Channels to create albums of interactive images. Teachers can create differentiated instructional resources, students can develop 21st Century Skills as they use ThingLink to present knowledge and ideas, and everyone can dig deeper into content that is available 24/7.

Just about anything is possible with ThingLink!  Here are a few ideas.

  • Create digital teacher and student profiles and portfolios

  • Enrich student drawings, infographics and maps with rich media

  • Compose interactive, mobile friendly slideshows and “image books”

  • Cocument a field trip … and more!

 

Engage in Self-Paced Summer Learning Through Constructive Play

Summer is a time when teachers can enjoy a break from the highly scheduled daily routines of the school year. The ThingLink Teacher Challenge is designed to fit nicely into any teacher’s summer lifestyle because the challenges are flexible and available 24/7.

Weekly challenges will be introduced through the ThingLink Blog. Teachers can visit the blog at anytime, from any location, and find all the resources necessary to complete the challenge. After that, participants can have a bit of fun engaging in constructive play to create interactive images to meet the challenge. Final products for sharing can be submitted at anytime through an easy form right on the blog. Participants can get inspired by the growing channel of interactive images submitted by other participants by revisiting the blog.

The ThingLink Teacher Challenge is designed to support learning at all tech comfort levels and there are no rigid deadlines to interfere with your summer plans. So progress at your own pace and enjoy the freedom and time you need to experiment through constructive play.

Connect and Share with a Community of Learners to Build Your PLN

As use of technology in the classroom becomes more prevalent, it can be difficult and sometimes overwhelming to keep up if we are trying to do it all on our own. The ThingLink Teacher Challenge is designed around the idea that we are all learning together.

One of the of the goals of this professional development opportunity is to connect, collaborate and build on the ideas of others through the use of a personal learning network. The PLN will provide participants with support, motivate us to keep learning, and empower us with the confidence to try something new. The PLN will enable participants to grow professionally, share expertise and discover new and inspirational ways of teaching and learning.

Participate in the ThingLink Teacher Challenge

Discover the possibilities that exist when you take the ThingLink Teacher Challenge this summer! Getting started is simple.

  1. If you don’t have a ThingLink Teacher account sign up for one at www.thinglink.com/edu

  2. Follow ThingLink_EDU on Twitter and stay tuned to the ThingLink Blog to learn about weekly challenges

  3. Sign up through this simple form. There is a spot on the form to ask questions and make suggestions.

ThingLink Teacher Challenge at a Glance

  • ThingLink Teacher Challenge starts on June 9th, 2014.

  • Weekly challenges will be posted on the ThingLink Blog and shared through ThingLinkEDU on Twitter. (Follow)

  • Challenges will be flexible to encourage participation at all tech comfort levels.

  • Participants can submit entries for any challenge throughout the contest, allowing everyone to progress at their own pace.

  • Submissions will be curated and featured weekly on the ThingLink Blog , ThingLink.com and social media channels.

  • Participants will be encouraged to share and comment on the work of others and make connections through social media. Please use ThingLink Touch button to like the work of your colleagues!

  • Please use hashtag #TLChallenge on Google+ Page, Facebook Page, Pinterest Board, Scoop.It

  • Participants will be encouraged to blog about the experience and/or repost in the hopes of gaining momentum as the contest goes.

Sponsorship Opportunities for the ThingLink Teacher Challenge

Perhaps the biggest rewards for participating in the ThingLink Teacher Challenge are intrinsic, but tangible prizes are certainly a special way to acknowledge teachers for hard word too. For this reason we are inviting sponsors to participate. If you are interested in  learning more about sponsoring the ThingLink Challenge, please send an email to education@thinglink.com.

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Create a Multimedia Memory Book

As another school year comes to a close it’s time for students and teachers to celebrate and reflect on all the wonderful experiences from the school year. ThingLink is the perfect tool for creating multimedia memory books to help students capture memories, preserve them, and share them with friends and family across the globe.

Explore this Multimedia Memory Book

How to Create a Multimedia Memory Book

Brainstorm Ideas

To generate excitement and help students tap into their memories, start with a class brainstorming session. Generate enough ideas so students have plenty of choices to make, allowing them to create their own unique memory books. After all there are some things students might not want to remember and this assignment will be more meaningful and authentic if it doesn’t resemble a recipe. Use the sample memory book for ideas to get started and then ask your students for their ideas.

Memory Book Ideas

Create Interactive Images

Once ideas have been generated, students can start by creating one interactive image at a time. At this point, they don’t have to worry about following any particular order. They will put the images in order when they assemble their channel.

If you and your student are new to ThingLink, you should understand the order of creating original interactive images.

  1. Create the image.

  2. Upload the image to ThingLink

  3. Start tagging

There is one thing to note before you get started. If you want to include text headings on each page of the memory book, you must create the original image with a heading before you upload it to ThingLink. You can do this using a number of free and user friendly digital tools, so choose a tool that you and your students are already comfortable with.

Ideas include:

  • Create a PowerPoint, Keynote or Google Docs Slide with a heading and an image. Take a screenshot of the slide and upload it to ThingLink.

  • Use a free online photo editing tool, such as Photo Flexr or PicMonkey. Upload the image and use the built in tools to add text. Save the finished image to your computer and upload it to ThingLink.

  • On a tablet, try Pages, Keynote, Educreations, or any app that allows you to add text to an image. Take a snapshot and then upload it to ThingLink from your Photos.

Create a ThingLink Channel

Once students have created the individual interactive images, the last step is to assemble the memory book by adding the images to a ThingLink Channel. Explore this interactive image to learn how to create a ThingLink Channel in 3 steps:

Final Thoughts

I really like the idea of Using ThingLink to create an interactive memory book because it allows students to share their thoughts and celebrate their accomplishments through multimedia in a way that meets their individual learning styles. In addition, since there are no materials needed to create the memory books, the playing field is leveled. All students have access to the resources available on the Internet, as long as we provide accommodations for those students who are not connected at home. Finally, since this flexible tool is online and available 24/7, students can put as much time and energy into the project as they see fit. There will be no erasure marks, it won’t get lost, rained on, crumpled or ruined, and students can continue to add to it their own memory book as time goes on, even after the final bell rings.

Summer Professional Development Opportunity for Teachers

The ThingLink Teacher Challenge

ThingLink Teacher Challenge

Join me and ThingLink for a free, self-paced, online summer professional development opportunity designed to help teachers transform teaching and learning with ThingLink.

Sign up to receive news about the ThingLink Teacher Challenge this summer. We will kick off weekly challenges beginning on June 9, 2014.

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Using ThingLink Beyond the Classroom Walls

This article first appeared on GettingSmart.com.
 

ThingLink is an amazing tool for teaching and learning that is now supported across platforms to provide teachers and students with a variety of flexible options to extend the learning beyond the classroom walls. The recent addition of the Android app, along with existing the iOS app and web based platform, completes the full circle of possibilities for creating interactive images.

Using ThingLink Mobile on a Field Trip

Students can bring their mobile devices to a museum to capture life as it happens.  Perhaps they have access to school owned iPads or Android tablets, or maybe they can can be allowed to bring their own iPhones or Android phones with them. Either way, they can document learning as they explore.

While working on the mobile app during the field trip phase of the learning experience, student work is stored locally on their own devices, which eliminates the need for an Internet connection. Students can take a photo and tag it with another photo, video, or text right on the spot. This type of active participation will help them focus on the learning  instead of simply running around the museum from exhibit to exhibit as passive observers.

Explore this example of work that could be completed on the spot during a field trip visit.

 

Using ThingLink at School After a Field Trip

When students return to school after a field trip, they can use the web based version of ThingLink on a school computer, or continue the work on a mobile device to put it all together and tell the story of the museum visit. They can add their images to a ThingLink Class Channel, organize their ideas and extend the learning through research. Perhaps they want to add a YouTube video, or link to a website for more information. They can use the wealth of resources available on the world wide web to dig deeper as they continue to make personal connections.

 

Using ThingLink at Home to Finish the Project

Students can finish their projects at home on whatever device is convenient and available. They can log in to ThingLink on their home computer or use their personal tablet or phone to put the finishing touches on their interactive images. They can explore and dig deeper to expand their knowledge beyond what they learned at the museum.  They can compare their experience with the experiences of their peers by exploring the class channel dedicated to the field trip. They can comment on each other’s images to provide feedback to their classmates.

The Complete ThingLink Circle

Explore this interactive image to discover the full circle of possibilities for teaching and learning with ThingLink.

 

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Using ThingLink to Express Teacher Appreciation

Teacher Appreciation Week is May 5th -9th this year and ThingLink is an amazing tool for showing teachers how much their efforts are appreciated. It’s fun, it’s flexible and users have access to all the resources available on the world wide web. Anything is possible with ThingLink.

No one would would argue that a handwritten note, card or poem from an appreciative student is something to treasure, but that type of activity only appeals to the learning styles of certain types of students. It’s safe to say that some students will not be able to create a product they are proud of to truly express their appreciation if only given one option.

Why not kick it up a notch and offer students flexible choices to ensure their success? Let students choose from a variety of options including text, images, audio and video to express themselves in a way that allows them to share their talents and take pride in their gift? All you need is a ThingLink Teacher account and access to a computing device. Create it at home or at school on any device that’s available at the time.

Show your teacher you care with a teacher appreciation gift created with ThingLink!

 

 

 

Each hand in the image above is an icon with a link to an idea to express teacher appreciation. (This is also part of a Channel that I can tweet to get some attention.)

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ThingLink Through the SAMR Lens

ThingLink Through the SAMR LensIf you are a teacher with a passion for teaching, ThingLink is an essential tool for your toolkit.  This flexible tool is well-suited for helping students dig deeper into content as they create. Learning to use ThingLink is an adventure worth exploring.

Getting Started with ThingLink

To find your starting point for learning to use ThingLink in the classroom, it’s helpful to examine the tool through the lens of the SAMR model of tech integration, developed by Dr. Ruben R. Puentedura, Ph.D. This model is extremely useful for the work I do to help teachers leverage the power of technology because it’s simple, easy to gauge, and something to strive for.

Teachers in the substitution and augmentation phase use technology to accomplish traditional tasks and enhance learning. These stages are necessary and should not be skipped, but the learning gain for students is the same with or without the technology.  At the modification and redefinition levels, technology is used to transform learning and embrace opportunities that are not possible without technology. At these levels, the task changes. This means that ‘Teaching Above the Line’ is where the real learning gains occurs.

 

 

ThingLink Through the SAMR Lens

ThingLink itself is a tool that starts “Above the Line”  because creating a multimedia enhanced interactive image requires technology. It is important to go through each of the stages of SAMR to avoid the pitfalls of chaos that can result by jumping in too quickly. This includes acquiring knowledge and skills to prepare for responsibly creating and publishing interactive images. Keep in mind that  the goal is to “Teach Above the Line”, but when you and your students get there, you will want to be comfortable with attribution, copyright and publishing. Start by creating and working with images.

Substitution: Create an Original Image

At the substitution level it’s important to remember that teachers are engaging in tasks that could be completed without  technology or with limited older technology. There are opportunities at this level to introduce students to the concept of copyright and intellectual property as they create original images and work with their own photos to present knowledge and ideas. All too often in school, students create posters that consist of printed images from the web, so this is a good time to stop and help them understand that those images are the intellectual property of the creator and, unless they are in the public domain or licensed for reuse, they are not free to use.

 

 

Augmentation: Create an Original Digital Image

Perhaps the most tremendous benefit of  technology is the ability to provide students with equal access to virtually unlimited resources available on an Internet connected device. At the augmentation level, technology greatly enhances the process of creating an original image because of the increased number of flexible options available. In simple terms, all student have access to an unlimited number of  colors to draw with, which exceeds the number of colors that could be available in any classroom. More importantly, the eraser is a game changing tool, unmatched with paper and pencil.

To make good use of working at the augmentation level, teachers should continue to explore digital citizenship with students and help them understand the concept of public domain and copyright free image use. Students can explore drawing and painting programs to create original digital images, and they can explore resources for finding images that are in the public domain or licensed for reuse. Additionally students can explore online resources to manipulate photos and create digital posters that they label with simple text.

The best way to acquire the knowledge and skills necessary to responsibly create and publish images is to learn through constructive play. Engage students in tasks that require them to create their own original digital images to communicate ideas and demonstrate learning.

Modification: Create Interactive Images

When teachers and their students are comfortable creating and working responsibly with images, it’s time to “Teach Above the Line” with ThingLink!  The flexibility of this tool makes it well-suited for a variety of uses in the classroom. Custom icons can be used for differentiation and multimedia can be used to meet the unique learning needs of students.

At this level there is a lot of room for growth. Teachers and their students should start by creating simple interactive images about familiar concepts to get a feeling for the ease of use of the tool. After that, the sky is the limit. Start with an image. Define it through multimedia.  Present ideas. Pack it full of content. Create links to amazing sites. Explore, share and create at the modification level with ThingLink in the classroom!

Redefinition: Invent, Innovate and Inspire

At the redefinition level, teachers and their students have the ability to design a learning task or identify a goal, then make it happen with ThingLink by integrating appropriate tools from their own toolkit. ThingLink is an amazing tool at this level because it can be used to weave together a web of tools to support just about any learning experience imaginable. Use of technology at this level is seamless because it has become natural and comfortable. ThingLink provides teachers with the power to invent, innovate and inspire.

Here is an example of my most recent ThingLink invention designed to extend a One School, One Book initiative into the homes of families. In addition to sharing recorded chapters for all to enjoy, the interactive image is used to meet a variety of my own goals for integrating technology at the school. The best part about this graphic is watching it grow as new ideas develop.

Putting It All Together

Explore this SAMR and ThingLink Ladder for a big picture view of the ideas presented here.

 

 

 

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Weaving a Web of Flexible Tools with ThingLink

ThingLink is a flexible tool for teaching and learning that can be used for a wide variety of purposes in education. At it’s most basic level, teachers and students can start with an image, define it through multimedia and pack it full of content to present knowledge and ideas. It’s a great tool for teachers at any level of tech integration because of it’s simple, flexible design.

A Simple Flexible Tool

Teachers don’t need a lot of tech expertise to create a ThingLink interactive image, they just need to know how to copy and paste. My advice to teachers just starting out with ThingLink is to spend about 15 minutes engaging in constructive play to create an interactive image about something familiar, like “How to Make Sun Tea” or “Favorite Recipes”. This allows users to experience the ease of use of the tool itself without getting distracted by the possibilities that exist for designing more powerful activities. After trying the tool, teachers will soon discover that the simplicity of ThingLink will allow them to keep the focus on teaching without having to struggle with learning how to use the technology.

ThingLink images are powered by ideas and intellect. Right out of the box, teachers can use the tool to provide students with differentiated learning experiences that support unique learning styles through the use of multimedia. As teachers become more comfortable with tech integration, this flexible tool will continue to support their needs. More experienced tech users can truly test their creativity and challenge themselves to think outside of the box when designing powerful learning experiences. For this reason, ThingLink is one of the most frequently used tools in my toolkit.

My Web of Flexible Learning Tools

A flexible digital toolkit is essential for helping teachers design learning experiences that leverage the power of technology to transform learning. As I reflect on my own digital toolkit, I recognize that all of the tools I frequently use are blank canvasses powered by features I can use to design any type of learning experience I can imagine. The tools in my toolkit allow me to start with the learning goals and higher order thinking skills and make use of the technology to design learning experiences that provide students with opportunities to achieve those goals.

Please explore my web of flexible learning tools, powered by ThingLink.

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