This is the 4th post in the ThingLink Teacher Challenge series. Participants can join the challenge at any time by signing up. After you sign up, you will receive an email invitation from ThingLink. View a list of all posts in this series at the bottom of each weekly challenge. Please visit our showcase page.
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In this activity you will
Add Rich Media Tags to your map.
Share and submit interactive to the ThingLink Challenge.
In this activity you will create an interactive map image for use as a content launcher in the classroom. Use the channel to guide you through the process. Consider using the activity with students during the school year and think of ways students can create interactive maps to demonstrate learning acquired through research.
Using interactive maps in the classroom encourages exploration, invites curiosity and promotes spatial thinking. Interactive maps can be used to provide students with background knowledge to launch a unit, or they can be used as a starting point for digging deeper into any concept through research. Interactive maps can be used to explore a wide variety of topics in traditional ways, or they can be used creatively to help students visualize just about anything.
Explore this interactive channel of resources to guide you through the process as you Create an Interactive Map
Note: Create this activity in your regular teacher account. There is no need to create it in your ThingLink Challenge Classroom this time.
Create a map of famous composers with tags containing audio clip samples of their music.
Create a map of famous artists with tags to samples of their work
Create a map of the Grand Canyon and ask students to determine the best place to cross it
Design a research project that requires students to create their own map, tagged with information presented through multimedia.
Introduction: 3 Reasons to Take the ThingLink Teacher Challenge
Week 1: Get Started
Week 2: Design Your Digital Self
Showcase: Explore channels of images submitted
Flip It with ThingLink for Video
Take the Week 5 Challenge: Flip It with ThingLink for Video
Create a Flipped Lesson
ThingLink is an amazing tool for teaching and learning that is now supported across platforms to provide teachers and students with a variety of flexible options to extend the learning beyond the classroom walls. The recent addition of the Android app, along with existing the iOS app and web based platform, completes the full circle of possibilities for creating interactive images.
Students can bring their mobile devices to a museum to capture life as it happens. Perhaps they have access to school owned iPads or Android tablets, or maybe they can can be allowed to bring their own iPhones or Android phones with them. Either way, they can document learning as they explore.
While working on the mobile app during the field trip phase of the learning experience, student work is stored locally on their own devices, which eliminates the need for an Internet connection. Students can take a photo and tag it with another photo, video, or text right on the spot. This type of active participation will help them focus on the learning instead of simply running around the museum from exhibit to exhibit as passive observers.
Explore this example of work that could be completed on the spot during a field trip visit.
When students return to school after a field trip, they can use the web based version of ThingLink on a school computer, or continue the work on a mobile device to put it all together and tell the story of the museum visit. They can add their images to a ThingLink Class Channel, organize their ideas and extend the learning through research. Perhaps they want to add a YouTube video, or link to a website for more information. They can use the wealth of resources available on the world wide web to dig deeper as they continue to make personal connections.
Students can finish their projects at home on whatever device is convenient and available. They can log in to ThingLink on their home computer or use their personal tablet or phone to put the finishing touches on their interactive images. They can explore and dig deeper to expand their knowledge beyond what they learned at the museum. They can compare their experience with the experiences of their peers by exploring the class channel dedicated to the field trip. They can comment on each other’s images to provide feedback to their classmates.
Explore this interactive image to discover the full circle of possibilities for teaching and learning with ThingLink.