Category : Education

MOPIC VIRTUAL MUSEUM PROJECT BRINGS HISTORICAL PHOTOGRAPHS TO LIFE

An interview with ThingLink Certified Educator Karsten Steiner, a passionate iPadagog and music teacher from Åland Islands and the author of “Motion pictures at an exhibition MoPic” on iBook.


“As a music teacher I’ve been inspired by Modest Mussorgsky’s famous piece “Pictures at an Exhibition” in which he describes his friend’s paintings in a musical way. This gave me the idea to contact my colleagues in different countries and create a virtual museum that gave old pictures a new life, with help of film, theatre, new art and digital technologies.”

What is the Mopic project?

MOPIC is a digital history museum for students, made by students. It was done as a two-year ERASMUS project in collaboration between four countries: Lithuania, Catalonia (Spain), England and the Åland Island (Finland). During the two years, each country organized a one-week long creative workshop, the results of which were documented for the virtual museum. The students from the participating countries were between the age of thirteen and sixteen, 8th and 9th grade. Altogether, the project involved directly and indirectly over 1,000 people.

Together with my colleagues, we organized the project into six phases:

1: TEST RUN WITH TEACHERS (CRITICAL)

In the beginning of the project eight teachers came together for a week to think about the learning goals and desired end results for the project.

2: FINDING HISTORICAL PHOTOGRAPHS

Next step for each student group was to discover three interesting local historical projects and the stories behind them. For each project, students had to find images, photographs or archeological materials. These pictures were the start for three virtual  project rooms in each countrys’ exhibition space. To keep all materials in one place the groups used Padlet.

3: ART WORKSHOP IN ÅLAND

The historical pictures inspired the first workshop in Åland, during which  students they learned

different ways and techniques to create new art based on the local stories.

4: MUSIC WORKSHOP IN CATALONIA

This workshop gave students an opportunity to interpret the collected materials with music using creative instruments like water bottles, Makey Makey kits and GarageBand.

5: THEATRE WORKSHOP IN LITHUANIA

Here, students chose a photograph that they wanted to bring to life by acting in front of a green screen. Students learned to design and sew their own costumes and apply theatre makeup to finalize their historical character.

After this workshop all countries had the needed materials for their own virtual museum room. The tools for organizing the different tasks and sharing the materials included Trello, Dropbox, and Google drive. The students communicated with each other using Facebook groups and Flipgrid videos. The virtual museum was created with ThingLink.

6: VIRTUAL TOUR CREATION WORKSHOP IN ENGLAND

Finally, each of the country teams collected their materials from the previous workshops and combined them into a 360 degree virtual experience using ThingLink. The local stories came together in the MOPIC exhibition that gave the audience an option to use VR headsets and walk through the museum experience in each country.

What kind of learning goals did you set for the project?

As much as the end result, we were interested in the journey leading to it, and getting answer to questions like:

  • What did the students want to learn about their own local history?
  • What can historical photos tell us about our present?
  • How can we use our knowledge about history to build something new?

These questions opened up great opportunities for students to learn about:

  • Research methods for making art inspired by different materials and role models
  • Creative expression in making music, acting, masking, and costume design
  • Use of digital tools for filming, interviewing, audio recording and green screen
  • Visit other countries and learn about their culture
  • Communicate in English, socialize and have fun together

What is the value of the 360 degree presentation of project results?

The additional value of 360 viewing is the experience of being inside the virtual museum world and to be able to focus and walk around without distractions. For students, it also gives a new kind of opportunity to be an active part of the production and the whole educational process. Both students and teachers got an opportunity to extend their creativity, social and digital skills.

What comes next?

I am very grateful for being able to bring so many different professionals together with the students and everyone was open to  learn from each other! The students feel very proud about the outcome of the project and many of them got unforgettable experiences and friends for life.

Going forward, I hope that Mopic can be an example for learning and collaborating in multi-cultural environments, and that in the future I will have the possibility to work with more schools from different countries. In fact, I would like to invite any school, no matter what grade or level to try this out! I’m welcoming every new idea with open arms, please feel free to contact me at karstensteiner@me.com!

 

Read More

Join Us in Immersive Storytelling Across the Globe

Tell Your Story on the Go!

We invite educators from across the globe to join us in the 5th Annual ThingLink Teacher Challenge. This free, online, self-paced,  professional development will help educators learn to explore, modify and create immersive 360 stories on the go! It promises to be a tremendous learning experience, packed with the power of our and expertise from our talented community of ThingLink Certified Educators. We hope you will join us for the best PD of the summer!

Read More

ThingLink Expands to Building Future Schools with Finnish Education Experts

ThingLink has just announced a new service for educational institutions and governments on international markets.  Leaning on the Finnish education system and school culture, the new service focuses on holistic curriculum and school planning utilizing immersive learning technologies.

Read More

Immersive learning for higher education

The challenges and opportunities for new technology integration at a large college or university are different than at an elementary school. Schools are bigger, shared facilities are crowded, students are quick to learn new technologies on their own, and research plays a bigger role. After my recent visit to Clemson University, I started putting together a list of use cases and applications for immersive learning for higher education. This list is work in progress, so feel free to email comments or additional suggestions!

Read More

Our ThingLink Journey at FAMU…Now A Tour And A Film

The Rattler

For the past year, Florida A&M University has been working with ThingLink to lead the charge among HBCUs in exploring the uses of 360/VR in the classroom and beyond. And as the interest around campus continues to grow in this area, so does the school’s influence in creating dynamic 360/VR content to impact lives everywhere.  This month, FAMU released its first official Virtual Reality Tour  which was inspired by a 360-Experience created using ThingLink last summer. 

Read More

Get Inspired, Watch Our Webinar, and Try 5 New Features in 360!

Get Inspired by Great Ways to Use ThingLink from Educators

Read More

Happy 2018! From Virtual Reality to Business Reality to Everyday Use

It’s a brand new year and with it comes a renewed focus on showing our fellow educators just how powerful and practical it is to use VR as a tool in the classroom.  This was the basis of a research paper we recently presented at the International Academy of Business & Public Administration Disciplines in Orlando, FL.  Our presentation was entitled from Virtual Reality to Business Reality, and our goal was to introduce the Academy to how we were using Virtual Reality at the Florida A&M University’s School of Business and Industry.

Read More

We’re Bringing a Bootcamp to TCU’s Idea Factory

We’re looking forward to working with Journalism Professor, Jean Brown, and her colleagues at Texas Christian University on Friday at our Bootcamp at TCU’s IdeaFactory! We’re on our way to Dallas/Ft. Worth to facilitate a ThingLink Bootcamp in the Idea Factory. Many thanks to Cedric James for bringing us in!

Read More

3 Ways to Incorporate Interactive Media into Digital Journalism

With media steadily moving out of print and on to the web, consumer choices are steadily increasing as publications multiply. Distinguishing your work is key to attracting and keeping readership, and interactive media is a great way to engage your audience. Keep viewers on your content and reading longer with images, video and 360° material that combines multimedia options. While plain text gets the information across, interactive media is a useful and effective supplement that makes it more interesting and visual.

Read More

Change & New Perspectives at FAMU: A Look at their new 360/VR Lab

FAMU ThingLink 360/VR Lab
by L.Michelle Salvant and Dr. Kelley Bailey

Wow! What a semester! At Florida A&M University, it’s been all about change and seeing things from a whole new perspective. For starters, we have a new president, this semester Dr. Larry Robinson became the 12th president of the University. Go Rattlers! We also have a new Head Football Coach, Willie Simmons, who had been away from the city for about 20-years, and has happily returned to make an impact on a field he calls “home.” Change and new perspectives has also made a difference in how we view things at FAMU, especially when it comes to using Virtual Reality/360 technology. This semester, we established a dedicated lab inside the FAMU School of Business & Industry for producing Virtual Reality Content using Thinglink 360/VR.

Read More
1 2 3 21