ThingLink has just announced a new service for educational institutions and governments on international markets. Leaning on the Finnish education system and school culture, the new service focuses on holistic curriculum and school planning utilizing immersive learning technologies.
The challenges and opportunities for new technology integration at a large college or university are different than at an elementary school. Schools are bigger, shared facilities are crowded, students are quick to learn new technologies on their own, and research plays a bigger role. After my recent visit to Clemson University, I started putting together a list of use cases and applications for immersive learning for higher education. This list is work in progress, so feel free to email comments or additional suggestions!
With media steadily moving out of print and on to the web, consumer choices are steadily increasing as publications multiply. Distinguishing your work is key to attracting and keeping readership, and interactive media is a great way to engage your audience. Keep viewers on your content and reading longer with images, video and 360° material that combines multimedia options. While plain text gets the information across, interactive media is a useful and effective supplement that makes it more interesting and visual.
Today’s image of the week is an example of a seamless way to power place-based learning. Interactive Rocks & Minerals of the Carolinas was created by Clemson University student Benjamin Kelly as part of a story map project in Kelly Lazar’s course at the university. The project is available online in Clemson University’s Bob Campbell Geology Museum.