Category : ThingLink Mobile

Join Our Live Event: Breakout of Your ThingLink 360!

We hope you will join our webinar event featuring Dan Gallagher’s session on how to facilitate Breakout EDU type learning experiences, powered by ThingLink 360/VR. This session will take place live on February 28th @ 6:00 pm EST. Sign up to receive an archived copy of the recording.

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Join Us for a VR Bootcamp in your Backyard!

We are excited about bringing VR in the Classroom Bootcamps to several locations across the US this fall. We’re looking for opportunities to connect with coaches, leaders, and innovative educators throughout our travels. We invite you to come out and work with us when a VR in the Classroom Bootcamp is scheduled in your backyard, OR contact us to host a Bootcamp of your own.

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Create a Travel Guide and Tour

The next activity in the ThingLink Summer VR Challenge is to create a travel guide as a model for a project that encourages students to construct knowledge as they create. Explore the image above for a simple example, created using a CC licensed image found in the equirectangular group of Flicker.

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Explore These 360/VR Vocabulary Lessons!

We are extremely pleased to share the first round of interactive 360/VR vocabulary lessons created by amazing educators participating in the ThingLink Summer VR Challenge. These 360/VR pioneers have created highly engaging lessons filled with annotations that guide the learning and provide students with flexible learning paths to ensure success for all learners. They offer opportunities to collect data to personalize instruction and they model good digital citizenship through the use of proper source crediting of images licensed for reuse.

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Activity 2: Vocabulary Across All Languagues

Every ThingLink starts with an image.

This week’s ThingLink Summer VR Challenge activity will help educators learn how to create a simple, yet powerful vocabulary lesson that starts with a 360 image. You will add tags to the image to introduce students to new words and concepts and build vocabulary.

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Collecting Data for the ThingLink Summer VR Challenge

One of the greatest benefits of using ThingLink EDU as a tool for learning is the ability to easily build in data collection for assessment, planning, and personalized learning. Participants in the Summer VR Challenge will discover Google Forms woven throughout the lessons. Look for the icons to access these forms on the 360 World Map as you work your way through Lesson 1: Get Started with the ThingLink Summer VR Challenge.

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3 Reasons to Take the ThingLink VR Challenge This Summer

 The ThingLink Summer VR Challenge for coaches, teachers and students will provide opportunities for participants at all levels to work together to explore and create interactive 360/VR activities for teaching and learning. This challenge is free, self-paced and designed to help teachers successfully embrace the powerful possibilities of the 360/VR Editor. We invite educators from across the globe to participate! Here are 3 reasons to take the ThingLink Summer VR Challenge.
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Dive Into ThingLink VR This Summer!

Scroll around this 360 image to learn more.
The ThingLink Summer VR Challenge for coaches, teachers and students will provide opportunities for participants at all levels to work together to explore and create interactive 360/VR activities for teaching and learning. This challenge is free, self-paced and designed to help teachers successfully embrace the powerful possibilities of using 360/VR images in education. We invite educators from across the globe to participate! Sign up for more information about the ThingLink Summer VR Challenge.

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What Would You Like Your Students to Explore via Virtual Reality?

Curiosity Rover Explores Mars

Would you like your students to explore Mars, visit historic places, or dive deep into the ocean? We have received many requests from educators with great ideas for interactive VR lessons, so we decided to invest in producing ready-made lessons ourselves. This means we will be shooting and licensing 360 images and videos for creating immersive learning experiences that will help students travel to places they can’t explore in the real world.

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ThingLink Brings Virtual Reality to the Classroom

Virtual Reality and 360 content is about to find it’s way into schools and classrooms with a new layer of interactivity! ThingLink is evolving from image and video annotation to 360 content, which gives educators a larger canvas to create virtual learning experiences.

“We want to make mobile VR an engaging platform for storytelling and learning.” says founder and CEO Ulla Engestrom.

ThingLink is planning to launch a beta version of a new VR editor with key partners in the coming weeks. The editor will be made available for schools and districts. It will allow users to add contextual layers of information like text, photos, maps, video and additional tags to 360 images and video, making it possible for schools to create an interactive learning environment.

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