If you want to put your own logo in the corner or get rid of it altogether subscribe to our Premium or Corporate services and get access to advanced statistics, configuration options and more!

Step 1: Click edit

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Step 2: Click “ThingLink” branding in lower right corner of your image

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Step 3: Select pre-loaded custom icon of your choice

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Step 4: Save and view

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The ThingLink Teacher Challenge is a free, self-paced, online summer professional development opportunity designed to help teachers transform classroom teaching and e-learning with ThingLink, an easy-to-use interactive image and video platform.

This challenge invites teachers to learn to use interactive images to redefine learning in the classroom. Learn how to connect audio, video, images, and text in one cohesive presentation
during this self-paced professional development opportunity. Here are three reasons to participate.

Transform Teaching and Learning

ThingLink is a flexible classroom tool that has a tremendous amount of potential for transforming teaching and learning. With the click of a button, users can turn any image into a multimedia rich interactive graphic that includes video, images, audio, and links to web content. Individual images can also be added to ThingLink Channels to create albums of interactive images. Teachers can create differentiated instructional resources, students can develop 21st Century Skills as they use ThingLink to present knowledge and ideas, and everyone can dig deeper into content that is available 24/7.

Just about anything is possible with ThingLink!  Here are a few ideas.

  • Create digital teacher and student profiles and portfolios

  • Enrich student drawings, infographics and maps with rich media

  • Compose interactive, mobile friendly slideshows and “image books”

  • Cocument a field trip … and more!

 

Engage in Self-Paced Summer Learning Through Constructive Play

Summer is a time when teachers can enjoy a break from the highly scheduled daily routines of the school year. The ThingLink Teacher Challenge is designed to fit nicely into any teacher’s summer lifestyle because the challenges are flexible and available 24/7.

Weekly challenges will be introduced through the ThingLink Blog. Teachers can visit the blog at anytime, from any location, and find all the resources necessary to complete the challenge. After that, participants can have a bit of fun engaging in constructive play to create interactive images to meet the challenge. Final products for sharing can be submitted at anytime through an easy form right on the blog. Participants can get inspired by the growing channel of interactive images submitted by other participants by revisiting the blog.

The ThingLink Teacher Challenge is designed to support learning at all tech comfort levels and there are no rigid deadlines to interfere with your summer plans. So progress at your own pace and enjoy the freedom and time you need to experiment through constructive play.

Connect and Share with a Community of Learners to Build Your PLN

As use of technology in the classroom becomes more prevalent, it can be difficult and sometimes overwhelming to keep up if we are trying to do it all on our own. The ThingLink Teacher Challenge is designed around the idea that we are all learning together.

One of the of the goals of this professional development opportunity is to connect, collaborate and build on the ideas of others through the use of a personal learning network. The PLN will provide participants with support, motivate us to keep learning, and empower us with the confidence to try something new. The PLN will enable participants to grow professionally, share expertise and discover new and inspirational ways of teaching and learning.

Participate in the ThingLink Teacher Challenge

Discover the possibilities that exist when you take the ThingLink Teacher Challenge this summer! Getting started is simple.

  1. If you don’t have a ThingLink Teacher account sign up for one at www.thinglink.com/edu

  2. Follow ThingLink_EDU on Twitter and stay tuned to the ThingLink Blog to learn about weekly challenges

  3. Sign up through this simple form. There is a spot on the form to ask questions and make suggestions.

ThingLink Teacher Challenge at a Glance

  • ThingLink Teacher Challenge starts on June 9th, 2014.

  • Weekly challenges will be posted on the ThingLink Blog and shared through ThingLinkEDU on Twitter. (Follow)

  • Challenges will be flexible to encourage participation at all tech comfort levels.

  • Participants can submit entries for any challenge throughout the contest, allowing everyone to progress at their own pace.

  • Submissions will be curated and featured weekly on the ThingLink Blog , ThingLink.com and social media channels.

  • Participants will be encouraged to share and comment on the work of others and make connections through social media. Please use ThingLink Touch button to like the work of your colleagues!

  • Please use hashtag #TLChallenge on Google+ Page, Facebook Page, Pinterest Board, Scoop.It

  • Participants will be encouraged to blog about the experience and/or repost in the hopes of gaining momentum as the contest goes.

Sponsorship Opportunities for the ThingLink Teacher Challenge

Perhaps the biggest rewards for participating in the ThingLink Teacher Challenge are intrinsic, but tangible prizes are certainly a special way to acknowledge teachers for hard word too. For this reason we are inviting sponsors to participate. If you are interested in  learning more about sponsoring the ThingLink Challenge, please send an email to education@thinglink.com.

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As another school year comes to a close it’s time for students and teachers to celebrate and reflect on all the wonderful experiences from the school year. ThingLink is the perfect tool for creating multimedia memory books to help students capture memories, preserve them, and share them with friends and family across the globe.

Explore this Multimedia Memory Book

How to Create a Multimedia Memory Book

Brainstorm Ideas

To generate excitement and help students tap into their memories, start with a class brainstorming session. Generate enough ideas so students have plenty of choices to make, allowing them to create their own unique memory books. After all there are some things students might not want to remember and this assignment will be more meaningful and authentic if it doesn’t resemble a recipe. Use the sample memory book for ideas to get started and then ask your students for their ideas.

Memory Book Ideas

Create Interactive Images

Once ideas have been generated, students can start by creating one interactive image at a time. At this point, they don’t have to worry about following any particular order. They will put the images in order when they assemble their channel.

If you and your student are new to ThingLink, you should understand the order of creating original interactive images.

  1. Create the image.

  2. Upload the image to ThingLink

  3. Start tagging

There is one thing to note before you get started. If you want to include text headings on each page of the memory book, you must create the original image with a heading before you upload it to ThingLink. You can do this using a number of free and user friendly digital tools, so choose a tool that you and your students are already comfortable with.

Ideas include:

  • Create a PowerPoint, Keynote or Google Docs Slide with a heading and an image. Take a screenshot of the slide and upload it to ThingLink.

  • Use a free online photo editing tool, such as Photo Flexr or PicMonkey. Upload the image and use the built in tools to add text. Save the finished image to your computer and upload it to ThingLink.

  • On a tablet, try Pages, Keynote, Educreations, or any app that allows you to add text to an image. Take a snapshot and then upload it to ThingLink from your Photos.

Create a ThingLink Channel

Once students have created the individual interactive images, the last step is to assemble the memory book by adding the images to a ThingLink Channel. Explore this interactive image to learn how to create a ThingLink Channel in 3 steps:

Final Thoughts

I really like the idea of Using ThingLink to create an interactive memory book because it allows students to share their thoughts and celebrate their accomplishments through multimedia in a way that meets their individual learning styles. In addition, since there are no materials needed to create the memory books, the playing field is leveled. All students have access to the resources available on the Internet, as long as we provide accommodations for those students who are not connected at home. Finally, since this flexible tool is online and available 24/7, students can put as much time and energy into the project as they see fit. There will be no erasure marks, it won’t get lost, rained on, crumpled or ruined, and students can continue to add to it their own memory book as time goes on, even after the final bell rings.

Summer Professional Development Opportunity for Teachers

The ThingLink Teacher Challenge

ThingLink Teacher Challenge

Join me and ThingLink for a free, self-paced, online summer professional development opportunity designed to help teachers transform teaching and learning with ThingLink.

Sign up to receive news about the ThingLink Teacher Challenge this summer. We will kick off weekly challenges beginning on June 9, 2014.

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ThingLink branding on your images will change, and Premium users have now more options to customise their image display.  

1. The four-dots logo displaying on the upper left corner of the image will change into a ThingLink logo on the lower right corner of the image. This logo can now be replaced with YOUR company logo with ThingLink Premium or Corporate account.

2. Share and touch icons from the left side will move to the right side of the image. Premium or Corporate users have the option to hide these icons.

3. A mouse-over of the ThingLink logo on the bottom right corner will show related images. Premium and corporate users can disable related images. 

 

The branding change will serve two important goals

  • Performance optimization: we have noticed that links placed in the upper left corner perform better than links elsewhere on the image.  With the branding change, this area is now reserved for your content!
  • Customization for campaigns: many of our business users have requested an easy way to remove all additional icons from the image or replace the ThingLink logo with their own company logo. We have made this option available with purchase the of a Premium subscription for $250 per month. View-based campaigns are also available at a starting price of $300 for 50,000 views.

How will this impact your images? 

  • White Label Clients: If you have purchased a white label account, this change will not impact your images.
  • ThingLink Premium and Corporate Clients:  You will have a full access to our customize your images by replacing ThingLink logo with your own company logo OR removing ThingLink logo using our preloaded transparent icon.   You can also hide the “share and touch” icons from all images.
1) Click "ThingLink" Logo 2) Select the transparent icon 3) Save

1) Click “ThingLink” Logo 2) Select the transparent icon 3) Save

1) Click "Sharing Settings" 2) Uncheck the "Share & touch icons" box 3) Save

1) Click “Sharing Settings” 2) Uncheck the “Share & touch icons” box 3) Save

  • Basic Free account, Teacher and Student accounts: The branding change will be effective on June 5th, 2014 and will be applied to all images created under the ThingLink Basic account.

The branding change will be effective on June 5th, 2014 and will be applied to all images created under ThingLink Basic. Please contact our sales team at sales@thinglink.com with any questions.

 

 

 

 

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This article first appeared on GettingSmart.com.
 

ThingLink is an amazing tool for teaching and learning that is now supported across platforms to provide teachers and students with a variety of flexible options to extend the learning beyond the classroom walls. The recent addition of the Android app, along with existing the iOS app and web based platform, completes the full circle of possibilities for creating interactive images.

Using ThingLink Mobile on a Field Trip

Students can bring their mobile devices to a museum to capture life as it happens.  Perhaps they have access to school owned iPads or Android tablets, or maybe they can can be allowed to bring their own iPhones or Android phones with them. Either way, they can document learning as they explore.

While working on the mobile app during the field trip phase of the learning experience, student work is stored locally on their own devices, which eliminates the need for an Internet connection. Students can take a photo and tag it with another photo, video, or text right on the spot. This type of active participation will help them focus on the learning  instead of simply running around the museum from exhibit to exhibit as passive observers.

Explore this example of work that could be completed on the spot during a field trip visit.

 

Using ThingLink at School After a Field Trip

When students return to school after a field trip, they can use the web based version of ThingLink on a school computer, or continue the work on a mobile device to put it all together and tell the story of the museum visit. They can add their images to a ThingLink Class Channel, organize their ideas and extend the learning through research. Perhaps they want to add a YouTube video, or link to a website for more information. They can use the wealth of resources available on the world wide web to dig deeper as they continue to make personal connections.

 

Using ThingLink at Home to Finish the Project

Students can finish their projects at home on whatever device is convenient and available. They can log in to ThingLink on their home computer or use their personal tablet or phone to put the finishing touches on their interactive images. They can explore and dig deeper to expand their knowledge beyond what they learned at the museum.  They can compare their experience with the experiences of their peers by exploring the class channel dedicated to the field trip. They can comment on each other’s images to provide feedback to their classmates.

The Complete ThingLink Circle

Explore this interactive image to discover the full circle of possibilities for teaching and learning with ThingLink.

 

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Teacher Appreciation Week is May 5th -9th this year and ThingLink is an amazing tool for showing teachers how much their efforts are appreciated. It’s fun, it’s flexible and users have access to all the resources available on the world wide web. Anything is possible with ThingLink.

No one would would argue that a handwritten note, card or poem from an appreciative student is something to treasure, but that type of activity only appeals to the learning styles of certain types of students. It’s safe to say that some students will not be able to create a product they are proud of to truly express their appreciation if only given one option.

Why not kick it up a notch and offer students flexible choices to ensure their success? Let students choose from a variety of options including text, images, audio and video to express themselves in a way that allows them to share their talents and take pride in their gift? All you need is a ThingLink Teacher account and access to a computing device. Create it at home or at school on any device that’s available at the time.

Show your teacher you care with a teacher appreciation gift created with ThingLink!

 

 

 

Each hand in the image above is an icon with a link to an idea to express teacher appreciation. (This is also part of a Channel that I can tweet to get some attention.)

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Great news: the Android version of ThingLink Mobile is now available for download at the Google Play store.

IMPORTANT NOTE: teachers and students can log in with their existing ThingLink username and password. If you are a new teacher user, please create a ThingLink EDU account here.

To optimize ThingLink functionality in the classroom and on field trips, we have added many new features including the ability to add images on images, copy-paste links from Safari browser, Google+ login, and the possibility to re-edit images.

Our Android app works on all Android phones and tablets running Android 4.0 or more recent OS versions. This covers approximately 80% of active Android devices in the world.

We are excited about this launch and hope you are too! The Android version of our service completes ThingLink’s cross-platform story and makes it possible to create and edit ThingLink images from web browser, iOS and now Android-supported devices. This means you can easily start creating new images on a field trip, and edit them later in the classroom or at home.

Please visit our app page and add ThingLink Mobile to your selection of favorite apps!

Best regards,

ThingLink Team

What do you think?

This is the first time we have released an Android app and our team is hungry for all the feedback we can get. Is the Android (or iOS) app effective? What features do you like the most? Is there anything limiting that needs improvement?

Please send us a note to support@thinglink.com

 

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This week marks the release of several exciting updates including new icons and a new mobile view.

NEW ICONS

First, we have streamlined our icon selection to include new useful icons for all users.  Free users, EDU users and Paid users will all have access to different icons.  Click here to see the icons in action!

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NEW MOBILE VIEW

Our sleek, new mobile view showcases a larger image that is easier to “like”.

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ThingLink as seen on Facebook mobile

 

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ThingLink seen on mobile thinglink.com

 

INTERESTED IN THINGLINK PREMIUM?

Click here for an overview of Premium Features of click here to sign up for a Premium account today!

Contact sales@thinglink.com to hear more about:

  • Unlimited view Corporate accounts

  • One-off campaign accounts

  • Branding removal features

  • Third-party advertising

  • ThingLink White Glove

  • ThingLink Video
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ThingLink Through the SAMR LensIf you are a teacher with a passion for teaching, ThingLink is an essential tool for your toolkit.  This flexible tool is well-suited for helping students dig deeper into content as they create. Learning to use ThingLink is an adventure worth exploring.

Getting Started with ThingLink

To find your starting point for learning to use ThingLink in the classroom, it’s helpful to examine the tool through the lens of the SAMR model of tech integration, developed by Dr. Ruben R. Puentedura, Ph.D. This model is extremely useful for the work I do to help teachers leverage the power of technology because it’s simple, easy to gauge, and something to strive for.

Teachers in the substitution and augmentation phase use technology to accomplish traditional tasks and enhance learning. These stages are necessary and should not be skipped, but the learning gain for students is the same with or without the technology.  At the modification and redefinition levels, technology is used to transform learning and embrace opportunities that are not possible without technology. At these levels, the task changes. This means that ‘Teaching Above the Line’ is where the real learning gains occurs.

 

 

ThingLink Through the SAMR Lens

ThingLink itself is a tool that starts “Above the Line”  because creating a multimedia enhanced interactive image requires technology. It is important to go through each of the stages of SAMR to avoid the pitfalls of chaos that can result by jumping in too quickly. This includes acquiring knowledge and skills to prepare for responsibly creating and publishing interactive images. Keep in mind that  the goal is to “Teach Above the Line”, but when you and your students get there, you will want to be comfortable with attribution, copyright and publishing. Start by creating and working with images.

Substitution: Create an Original Image

At the substitution level it’s important to remember that teachers are engaging in tasks that could be completed without  technology or with limited older technology. There are opportunities at this level to introduce students to the concept of copyright and intellectual property as they create original images and work with their own photos to present knowledge and ideas. All too often in school, students create posters that consist of printed images from the web, so this is a good time to stop and help them understand that those images are the intellectual property of the creator and, unless they are in the public domain or licensed for reuse, they are not free to use.

 

 

Augmentation: Create an Original Digital Image

Perhaps the most tremendous benefit of  technology is the ability to provide students with equal access to virtually unlimited resources available on an Internet connected device. At the augmentation level, technology greatly enhances the process of creating an original image because of the increased number of flexible options available. In simple terms, all student have access to an unlimited number of  colors to draw with, which exceeds the number of colors that could be available in any classroom. More importantly, the eraser is a game changing tool, unmatched with paper and pencil.

To make good use of working at the augmentation level, teachers should continue to explore digital citizenship with students and help them understand the concept of public domain and copyright free image use. Students can explore drawing and painting programs to create original digital images, and they can explore resources for finding images that are in the public domain or licensed for reuse. Additionally students can explore online resources to manipulate photos and create digital posters that they label with simple text.

The best way to acquire the knowledge and skills necessary to responsibly create and publish images is to learn through constructive play. Engage students in tasks that require them to create their own original digital images to communicate ideas and demonstrate learning.

Modification: Create Interactive Images

When teachers and their students are comfortable creating and working responsibly with images, it’s time to “Teach Above the Line” with ThingLink!  The flexibility of this tool makes it well-suited for a variety of uses in the classroom. Custom icons can be used for differentiation and multimedia can be used to meet the unique learning needs of students.

At this level there is a lot of room for growth. Teachers and their students should start by creating simple interactive images about familiar concepts to get a feeling for the ease of use of the tool. After that, the sky is the limit. Start with an image. Define it through multimedia.  Present ideas. Pack it full of content. Create links to amazing sites. Explore, share and create at the modification level with ThingLink in the classroom!

Redefinition: Invent, Innovate and Inspire

At the redefinition level, teachers and their students have the ability to design a learning task or identify a goal, then make it happen with ThingLink by integrating appropriate tools from their own toolkit. ThingLink is an amazing tool at this level because it can be used to weave together a web of tools to support just about any learning experience imaginable. Use of technology at this level is seamless because it has become natural and comfortable. ThingLink provides teachers with the power to invent, innovate and inspire.

Here is an example of my most recent ThingLink invention designed to extend a One School, One Book initiative into the homes of families. In addition to sharing recorded chapters for all to enjoy, the interactive image is used to meet a variety of my own goals for integrating technology at the school. The best part about this graphic is watching it grow as new ideas develop.

Putting It All Together

Explore this SAMR and ThingLink Ladder for a big picture view of the ideas presented here.

 

 

 

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ThingLink is a flexible tool for teaching and learning that can be used for a wide variety of purposes in education. At it’s most basic level, teachers and students can start with an image, define it through multimedia and pack it full of content to present knowledge and ideas. It’s a great tool for teachers at any level of tech integration because of it’s simple, flexible design.

A Simple Flexible Tool

Teachers don’t need a lot of tech expertise to create a ThingLink interactive image, they just need to know how to copy and paste. My advice to teachers just starting out with ThingLink is to spend about 15 minutes engaging in constructive play to create an interactive image about something familiar, like “How to Make Sun Tea” or “Favorite Recipes”. This allows users to experience the ease of use of the tool itself without getting distracted by the possibilities that exist for designing more powerful activities. After trying the tool, teachers will soon discover that the simplicity of ThingLink will allow them to keep the focus on teaching without having to struggle with learning how to use the technology.

ThingLink images are powered by ideas and intellect. Right out of the box, teachers can use the tool to provide students with differentiated learning experiences that support unique learning styles through the use of multimedia. As teachers become more comfortable with tech integration, this flexible tool will continue to support their needs. More experienced tech users can truly test their creativity and challenge themselves to think outside of the box when designing powerful learning experiences. For this reason, ThingLink is one of the most frequently used tools in my toolkit.

My Web of Flexible Learning Tools

A flexible digital toolkit is essential for helping teachers design learning experiences that leverage the power of technology to transform learning. As I reflect on my own digital toolkit, I recognize that all of the tools I frequently use are blank canvasses powered by features I can use to design any type of learning experience I can imagine. The tools in my toolkit allow me to start with the learning goals and higher order thinking skills and make use of the technology to design learning experiences that provide students with opportunities to achieve those goals.

Please explore my web of flexible learning tools, powered by ThingLink.

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