Immersive learning for higher education

The challenges and opportunities for new technology integration at a large college or university are different than at an elementary school. Schools are bigger, shared facilities are crowded, students are quick to learn new technologies on their own, and research plays a bigger role. After my recent visit to Clemson University, I started putting together a list of use cases and applications for immersive learning for higher education. This list is work in progress, so feel free to email comments or additional suggestions!

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An Immersive Approach to Learning About Medieval Allegories with ThingLink 360/VR

by Licia Landi

Italian ThingLink Certified Educator Licia Landi has created a ThingLink 360 tour to help her 10th-grade students develop a new approach to Medieval allegories by actively engaging them in the learning process through immersive storytelling. Explore this interactive 360 image and be sure to click the book icon to learn more about the learning goals for this project.

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360/VR Tour of Colorado Life Zones using ThingLink

by Michelle Eckstein

Through project-based learning, students used 360 cameras, ThingLink 360/VR and a variety of multimedia tools to create virtual reality tours of Colorado. Students built knowledge by actively exploring actual ecosystems and discovering the landforms, animals, and plants that live in the -ecosystem. They then used ThingLink 360/VR to show what they had learned. ThingLink 360/VR was the perfect tool for both delivering content and having students show what they had learned.

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Join Our ThingLink 360/VR Bootcamp in MA with Kathy Schrock

We invite you to join our upcoming ThingLink 360/VR in Education Bootcamp with host Temple Mitchell and special guest, Kathy Schrock, for a powerful day of learning on May 12, 2018, at UMass Dartmouth’s Kaput Center for Research and Innovation. We hope teams of innovative educators will join us to explore the powerful possibilities of shifting learning from consumption to creation with interactive 360 images. We are thrilled to have Kathy Schrock lead us in a 360 image capture expedition and we are looking forward to working with innovative educators in the area to build expertise in using interactive 360 images in education.

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Using Virtual Reality in Lessons

by Susan Gaer

Whether you teach English language learners or adult secondary education learners, you need to think about ways to integrate technology into the lesson. There are many technology integration matrixes, such as SAMR, TPACK and The Technology Integration Matrix from the Florida Center for Instructional Technology. However, all of them have in common the fact that integration is more than substitution of one technology for another. I have developed a lesson as a model of this type of integration. It creates an online model using Google Docs, Google Forms, and Thinglink along with audio and video. I hope that this model is something that other teachers can build on to make their own highly integrated lessons.

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Wonder Rooms 2.0 – Immersive PD at Puccini’s Birthplace

In February, Italian educators participated in an immersive workshop designed and facilitated by Astrid Hulsebosch and Licia Landi during the Festival della Didattica Digitale in Lucca, Tuscany. The goal of this innovative professional development for educators was to “learn by doing”, so the educators started the session at the birthplace of Giacomo Puccini to immerse themselves in the learning. After 90 minutes in the field capturing learning on the go, the educators returned to a workspace in the Casa del Boia to create a ThingLink 360 tour of Puccini’s birthplace.

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3 Reasons to Book Your ThingLink Bootcamp

A ThingLink Bootcamp ticket includes a 1-year Premium  subscription to help you naturally assume the role of invested stake-holder in your own learning throughout this powerful 6-hour session.

ThingLink 360/VR Bootcamps provide professional development opportunities for educators interested in shifting student learning experiences from consumption to creation. This day of learning is powered by pedagogy and designed to help educators learn to create interactive images, 360 images and videos to engage students in the 4c’s and capture learning. As educators prepare for end of year projects and make room for summer learning expeditions,  it’s a busy time of year for Bootcamp planning as well. We would like to remind you about 3 reasons to book your ThingLink Bootcamp.

 
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Explore Virtual Field Trips, Experience FAMU’s 360 Tour & Get Ideas for the Classroom

Discover great ways to create with ThingLink from Our community of educators. We hope you enjoy these recent posts featured on the ThingLink Blog for Education. Click the tags on the image to jump to featured posts, or click on any of the posts below.

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Explore 360/VR Field Trips

We are pleased to feature a growing collection of ThingLink 360/VR Field Trips, created by our talented community of educators. We hope you will embed these interactive resources into a safe place so you can watch them grow and stay updated! Note: The resources will also have a permanent home on this blog, find the tab at the top.

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