by Christi Collins
Are you looking for more engaging ways to provide your students with choice-based assignments and activities? One way to provide students with more meaningful, self-directed learning opportunities is to create an Interactive Learning Menu in Thinglink. Interactive Learning Menus, also known as Choice Boards, provide students with a variety of options to choose from based on their individual interests.
Perhaps the best gift of the season is to be able to enjoy spending time with family and friends. To help you enjoy this special time, we’ve created an interactive guessing game for the whole family to play together.
Guess What is a 360-degree guessing game where players need to determine where they are, or what they see, within 30 seconds. In this version of the game, you are guessing where in the world are you. Try it with friends and family, and see how many cities each of you gets right!
If you happened to get a 360 camera from Santa Claus and you are looking for a great way to use it, we have a little activity for you: You can build your own 360 guessing game. All you need to do is put together a channel of 360 images on ThingLink, and email it to us at email@example.com. We will feature the best guessing games from around the world on our blog and newsletter!
At ThingLink, we are big fans of the idea that immersive storytelling brings people together. We think you will agree when you explore Guess What.
Have you been searching for an easy way to acquire 360° images, but don’t have a 360° camera? In this blog post you will learn the simple steps needed to download a 360° image from Google Street View (GSV) using Pano Fetch and upload it to ThingLink. This process only takes one minute and will provide you with a vast library of high quality 360° images covering many topics.
Today’s image of the week is an example of a seamless way to power place-based learning. Interactive Rocks & Minerals of the Carolinas was created by Clemson University student Benjamin Kelly as part of a story map project in Kelly Lazar’s course at the university. The project is available online in Clemson University’s Bob Campbell Geology Museum.
If you are an educator with a ThingLink Pro or Premium plan, you can onboard students by inviting them to your group with an Invite Code. For quick reference, here is the video we sent to all new Pro and Premium users to teach you how to get started with our new features. Didn’t get the email? Please make sure to enable email notifications to receive news and important announcements.
When Tara Hardy and Angela Brown wanted to turn Detroit Public Tv’s December’s Online Digital Adventure into an interactive 360 field trip, they reached out to ThingLink to extend the walls of the classroom and power the learning. We’re glad they did!
This week’s ThingLink Certified Educator Guest Post takes a bit of a different twist as week take a look at using ThingLink as a tool to create interactive 360 Virtual Field trips. We are excited to extend an invitation to teachers and their students to join us in DPTV’s Digital Adventure, featuring ThingLink 360/VR. on December 13th, 14th and 15th.
The students of the Kellarpelto preschool in Eastern Finland make regular visits to a forest nearby. Inspired by another project called “Teacher’s Forest” at the University of Eastern Finland, some of the teachers at the Kellarpelto preschool had decided to try creating 360 images in a group of 13 students between ages 10 months and 2 years.
During the time we have developed the new 360 editor, I had not heard of use cases in early education, so I was thrilled to get an opportunity to connect with teacher Kati Roivio from the Kellarpelto preschool to learn more about their project. Here is a summary of our discussion:
U: What made you try 360 images instead of regular images?
K: Looking at regular images from our walks and activities is something that children can easily do on the iPad screen, but 360 images gave us a new kind of opportunity to go back in the forest, move there “with the finger” and touch the “spots” on the screen to hear sounds. Images became alive.